I've been feeling less than 100% over the past couple of days, but still tried to get in some modding. I've been dealing with a swag of little issues as a result of playtesting:
A placeable not being interactive, companion attribute bonuses not appearing on the talent/skill (I think I may need to create entirely new custom abilities for this, however that is done), enemies not moving towards the player to attack (they spawn at a distance and are supposed to run towards the player), assorted scripting/tagging/plot logic errors, combat difficulty tweaking, fixing up codex entries for various items/areas/people, and a few other things besides.
The point here is to iron out all the issues in the opening few hours of the mod so I can potentially release a closed alpha/beta to a small group of willing testers in the near future. There's still lots of work to be done on the project as a whole (and there's still missing VO even in this prologue section), but I'd certainly love to here some independent opinion on the beginning of The Shattered War. Let me know if you're interested - an email to my gmail address (it's my "name" [the one in the graphic above] at gmail.com) would be fine - and I'll be in touch.
In closing, I thought I'd give a shout out to MiracleOfSound (aka Gavin Dunne) on the Escapist. Producing a new song every two weeks isn't a straightforward task, so when they're both pretty good, and game related, I can't help but love this work. Admittedly I was a fan ever since he told us we would never be better than Commander Shepard, but I really like his latest work, and like everything of late, it's all about Skyrim.
Sunday, December 18, 2011
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