Wednesday, April 8, 2015

Test, Find, Fix, Repeat

Doing playtesting for The Shattered War has been the order of business for the last couple of weeks. This has been a series of playtests starting the game from scratch and experimenting with different decisions and choices within the game. Across a few characters I've tried a number of approaches, in one case I finished every quest and looted everything I could find, and in another I blitzed through doing the bare minimum of what I needed to progress, not to mention some options in between.

I still haven't gone through a full playthrough from start to finish and have hit on issues of all shapes and sizes...

  • Typos or grammar errors in dialogue, item descriptions or codex. 
  • While the voiced dialogue is basically problem free, there are a number of unvoiced characters that I noted some errors in.
  • There are still unvoiced NPCs - female voice actors have been particularly hard to find. I will have to make a dedicated push to finding the remaining voice actors in the near future.
  • Minor scripting errors, glitches in characters not moving where they're supposed to within an area, a player's reward not being correct, an enemy not spawning when they are supposed to.
  • Major scripting errors - anything that stops progress of a quest. Say, items not becoming interactive when they're supposed to, or enemy deaths not triggering quest success.
  • Camera angles for conversation looking weird.
  • Missing or incorrect markers on the mini-map.

Of course, while the laundry list of bugs has been a decent size, I've been able to wipe them off the list fairly rapidly as well. Smashing through these issues has been a refreshing change of pace from spending time almost exclusively in the toolset with very little playtesting. Those darkspawn never knew what hit them...


Sometimes, you just need to resort to the trusty "sword to the face" option

The good news is that the mod really does feel like it's made big strides since my last round of playtesting. A bunch of long-standing niggles and annoyances have been struck off my list, and everything is definitely coming together to make a cohesive gaming and Dragon Age experience. I've been recording some of the conversations in an effort to put together a small video of the voice actors and acting present in the mod - I'm hoping to put that together and have it available on YouTube in the near future. This won't be another trailer cut with combat - just some (spoiler free) teasers of dialogue that should whet people's appetite for some of the characters and intrigue in The Shattered War.

1 comment:

  1. Well, it's really something to see a modder so dedicated to his work! All the work on the story to make it fit into the official lore, all the technical difficulties you face with every implementation of a quest, recruiting voice actors... I can't imagine how time-consuming that must be. Thank you in advance for all the work you are doing for free just to bring us what is essentially a new game for free.

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