Sunday, June 1, 2014

Levels, scripting and hooking together

My supposedly regular updates have not been forthcoming, and my apologies to people for that. However, on the whole, a lot of what I've been working on hasn't necessarily been that exciting to write or read about.
A large amount of my modding time over the past few weeks has been working on getting the overall flow of the mod strung together and debugging issues relating to plot progress. If that sounds unintelligible, put simply, I'm writing scripts to make sure that the game continues properly.

To explain in more detail, this work is what ensures that the game carries on when the player completes quests and works towards completing the main plot.  When the player completes sub-quests that progress the main plot and change the situation of the setting and The Shattered War, it is this scripting that ensures that the next key part of the plot unravels, and that characters react appropriately to the player's decisions thus far.  This scripting is what makes other characters remember the player's actions and then react to them - if the player has aggravated particularly individuals with their choices, they may act to hinder the player instead of help them.  There are a lot of different options in The Shattered War, so working through the different possibilities and combinations of player choices takes a lot of time to ensure that the appropriate consequences (both good and bad) come about as a result of those choices.

That said, I have also been working on a few new areas, including a couple of areas that I had previously planned to cut out entirely.  This means that there is even more content in the game for players to explore and experience...

Are these merely abandoned ruins? Or are they something more?

I will attempt to make more regular updates (I think I've suggested I'd do that in my last few irregular posts), but at the same time, I do want to make sure that the content is interest for people to read. If there is something people would like to know more about, please leave a comment and let me know, and I'll endeavour to answer your questions!

4 comments:

  1. Great news, just discovered about this mod, guess it will be another great one.

    In case, create an entry over Nexus so has to allow tracking of the project (and so, allow to know when release is done).

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  2. I've got a question. Does this mod fit into the overall canon and lore?

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  3. The mod most definitely fits in with existing canon and lore - I have done a significant amount of work collating lore and setting information and studying existing content to ensure that The Shattered War fits with Dragon Age in both content and tone.

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  4. That is very nice to hear. I like fan-made stories that still tie-in perfectly with the world it is set in. There are other modules out there but very few of them are lore-friendly and if they are, they mostly assume one set of events that transpired, even if player decisions don't conform to said events.

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