Recent modding efforts have been dedicated towards level design - putting the finishing touches on existing levels as well as getting the last few levels completed for the game itself. I'm currently working on the decoration and walkmesh stage of the final large level in the game - once that's done, I'll have three small interiors (which should hopefully not require too much effort), and then one small exterior in order to complete all level design.
This will see all of the functional structure completed, and should basically require a test run-through of a few things to ensure that all the scripting elements are in place to ensure that events occur as they are supposed to based on player decisions. I've also recently gone through and tidied up the minimap appearance for all the areas - the generation of these is done automatically by the game, but unlike the original game, the minimap is basically a zoomed-out snapshot of the level from above rather than the sepia line drawing style. While I could potentially produce minimaps in-line with the original game, I don't feel that this is entirely necessary, nor particularly worth the time that it would take me to do. 2D art isn't really something I'm particularly good at, so it would probably take me a while to create something that would be suitable. I'm happy that the level design is of a high quality such that the change in minimap style won't be an issue.
Once this is done, I'll have a bit more work to do to finish off a puzzle that has caused some real hassles in terms of scripting not behaving reliably, ensure that the last few special set items are added at appropriate locations within the game, and then add a very small amount of writing to one of the characters in the game and ensure the epilogues are put into the game. At that point, all that remains to do is a full test run of the adventure, and attempt to get voice acting for the remaining unvoiced characters.
Thus the end of this modding venture is in sight - I'm hopeful that it will deliver a great roleplaying experience for people!
Part of a recently completed level
Once this is done, I'll have a bit more work to do to finish off a puzzle that has caused some real hassles in terms of scripting not behaving reliably, ensure that the last few special set items are added at appropriate locations within the game, and then add a very small amount of writing to one of the characters in the game and ensure the epilogues are put into the game. At that point, all that remains to do is a full test run of the adventure, and attempt to get voice acting for the remaining unvoiced characters.
Thus the end of this modding venture is in sight - I'm hopeful that it will deliver a great roleplaying experience for people!