Sunday, October 13, 2013

Breaking the Silence

A long overdue blog here for readers...

No, I'm not announcing that I'm no longer working on The Shattered War.  In fact it's pretty much the opposite.  I'll be up front here folks, development has been in "slow time" for the past couple of months. I've been spending maybe an hour a day to work on the mod, and some days I haven't worked on it at all.  As such, things have been progressing slowly. 

Some of the things I've been doing have been very time consuming, but haven't really contributed much to the "content complete" nature of being able to run the mod from start to finish. We're talking dialogue tweaking - the animations, the flow, the voice cuts. It's things like making sure the decorations and appearance of levels is "just right" - making sure they have wind, checking that there are lootable items for players to discover adjusting ambient NPCs and behaviours to make areas "look inhabited.  Then there's creating new custom items and giving them their own descriptions and codex entries.

All this is fantastic stuff and I feel it really adds to that undefinable "quality" factor of a mod, but it's not great for maintaining developer motivation in feeling like you're making progress towards having it "finished".

Perfectly phrased codex entries aren't gameplay

As such, I'm going to switch my focus for the time being on getting the game "content complete" and making it completely playable without glitches and bugs from start to finish. There are a lot of components to the mod and a lot of choices that the player can make, so I'm going to make sure that those can be followed through to completion. This will mean using "unfinished" levels in a few instances, but in this case I'm going to ditch my perfectionist nature so that the mod can be completed.

From now on, I'll be looking to post a weekly update on my progress - so stay tuned for more regular information on the development process!

1 comment:

  1. Yes!! You're still working on this mod, i was afraid you'd dropped the project for some reason, more than happy to be wrong :)