Saturday, December 18, 2010

Sharing is Caring

One thing about creating mods for games is that it really heavily relies on the game's player and modder community. Without players, modders would not exist.  It's that simple. Most modders love the creative process of modding, but if there is no player base to experience their content, then the endeavour will ultimately feel flat.

But a modding community also relies heavily on the modders themselves sharing and supporting one another.  By providing support to other people attempting to create content for the game, they often discover possibilities that the designers themselves may not have explored, or workarounds for issues that may or may not have been present in the original workflow of official designers.

Barcode trees. I bet BioWare didn't have to deal with these.

They can also help advertise and support the publicity of other modules - some modding communities have modders attacking or openly criticizing one another, which typically just ends up fracturing the community and resulting in lower quality modules being released. I believe the adage goes: If you hate something, tell the creator, if you love something, tell everyone.

It also allows people to share content to help modders create their own works.  This has been the case with Semper's level pack, which contained several level areas ready for modders to use.  Having previously released my own hillside village for the first Community Contest, which has since been used in the Dirge of Coldhearth module, I'm a strong supporter of helping other modders.  Semper's level pack is a fine example of this, and his village level immediately took my eye as something that I could potentially use for The Shattered War... it meshed beautifully with some ideas I'd already had for one area.

So let's get down to the bit that everyone wants to see... it's screenshot time!

Exploring the modified town

I've done a substantial amount of retooling, modifying structure, appearance and the general layout and accessibility of the level, but still spent far less time than what I would have had to do if I'd made the level from scratch. There's still some additional work to be done, and I haven't really added the population of the town as of yet, but it is definitely a great addition to The Shattered War.

2 comments:

  1. A great looking screenie (again!). The level work you've shown so far has really been impressive - the attention to detail and making them look natural. Kudos!

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