tag:blogger.com,1999:blog-1229618075021986600.post955419628292369956..comments2024-02-07T22:21:28.079+11:00Comments on Creations of AmstradHero: Stumbling Forward in DarknessAmstradHerohttp://www.blogger.com/profile/02313267316109911061noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1229618075021986600.post-50518744801063123442010-04-07T00:52:12.189+10:002010-04-07T00:52:12.189+10:00Thanks for the tips and feedback, Jason! Unfortun...Thanks for the tips and feedback, Jason! Unfortunately, I already have an ambient light in the scene. I've posted on the BioWare social site to see if any lighting gurus have any idea what is going on. Hopefully the answer is a simple one!AmstradHerohttps://www.blogger.com/profile/02313267316109911061noreply@blogger.comtag:blogger.com,1999:blog-1229618075021986600.post-15027325697584908952010-04-06T00:57:38.067+10:002010-04-06T00:57:38.067+10:001. If there's an easy way to get a person size...1. If there's an easy way to get a person sized reference model inside the toolset, I'd love to hear it.<br /><br />From the Terrain World, choose Insert->New Test Creature Object.<br /><br />2. Yet, I've still got the issue that my character is entirely black when in shadow... But the side facing the moonlight is fine.<br /><br />Sounds like you are missing an ambient light. Add an ambient light anywhere to your level, and given the dark setting for your area, it looks like you will need to choose a really dark color for it, even black. For some reason ambient lights really tend to brighten up the level so the color needs to be made dark, but they're needed to get the shadows right too. Don't worry about the radius or intensity, I don't believe it makes a difference.<br /><br />Yes, it looks nice. :)<br /><br />JasonNHJasonhttps://www.blogger.com/profile/08028795043716925190noreply@blogger.com