tag:blogger.com,1999:blog-1229618075021986600.post738283167068946073..comments2024-02-07T22:21:28.079+11:00Comments on Creations of AmstradHero: Modding: A journey through gamesAmstradHerohttp://www.blogger.com/profile/02313267316109911061noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1229618075021986600.post-77494972714457006732011-10-20T22:37:54.965+11:002011-10-20T22:37:54.965+11:00Doom had no angles in the vertical direction; it w...Doom had no angles in the vertical direction; it was straight up and down or nothing. In addition, a wall could only have space above or below it. In this regard it was less technically advanced than Ultima Underworld: The Stygian Abyss, a game which was released over 18 months earlier.<br /><br />From a technical standpoint, this "2.5D" terrain makes pathing and other movement issues a lot simpler. Getting AIs to navigate true 3D environments requires significantly more intelligent AI and/or additional level design constructs to enable them to move around properly.<br /><br />I believe it's not possible to have an "under and over" bridge in DAO, but it's possible to make it look like there is. It is possible to create terrain overhangs as well, even if the player can only walk on one part of it.AmstradHerohttps://www.blogger.com/profile/02313267316109911061noreply@blogger.comtag:blogger.com,1999:blog-1229618075021986600.post-74206671433956861812011-10-20T10:03:49.697+11:002011-10-20T10:03:49.697+11:00doom was simple, but nwn2 also does not let you wa...doom was simple, but nwn2 also does not let you walk over and under a bridge (that is, to have more than 1 z axis at any given point for the player). I'm not sure if that is also true of dragon age, but it appear so from what ive seen. I find it a really cheap limitation personallyEguintir Eligardhttps://www.blogger.com/profile/12319335483254994121noreply@blogger.com