tag:blogger.com,1999:blog-1229618075021986600.post6252908277233560629..comments2024-02-07T22:21:28.079+11:00Comments on Creations of AmstradHero: Antagonists: Planescape TormentAmstradHerohttp://www.blogger.com/profile/02313267316109911061noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1229618075021986600.post-1938272311655272642010-09-10T18:54:54.476+10:002010-09-10T18:54:54.476+10:00Not much to add here. Torment was just one of thos...Not much to add here. Torment was just one of those games that went under the radar during development due to it being a bit lower-budget, and so not much interference from the "higher-ups" as it were. So you have a truly unique game that really stretches the borders of design.<br /><br />The gameplay is more akin to an adventure game a lot of the time. But I still think the best thing about the game is the fact that you do get a choice on how to do things and that the exploration is up to the player. Even though it's a very, very story-heavy game, it doesn't feel like the game is leading you by the nose through it.<br /><br />It also features on of my favorite endings ever. It's not a particularly lengthy cutscene, it doesn't look all that amazing visually and it's not a happy ending. But somehow, having helped The Nameless One to fulfill his role in the Blood War was one of the most satisfying things ever. TNO grabbing his weapon, and the words "What can change the nature of a man?" echoing was just masterful.Starwarsnoreply@blogger.comtag:blogger.com,1999:blog-1229618075021986600.post-10818610611493636942010-09-10T18:40:44.141+10:002010-09-10T18:40:44.141+10:00Planescape: Torment is one of my favourite games.
...Planescape: Torment is one of my favourite games.<br />And I think that is the best game where the storyline is implemented in the game.<br />Gameplay issues, like choosing class, choosing the alignment, enchantments, death and companions are all tied with the story.<br />The first time I played I tried a warrior, but I think the best choice was to add charisma and wisdom because these two requisites open so much new dialogue and story threads.<br />Another nice thing is the multiverse of Planescape, actually they are a thousand settings in only one.<br /><br />I remember only very little flaws: some too long dialogues of explaination of the planes not useful, nor for the gamplay, nor for the story. (It was one NPC in the Smoldering Corpse Bar who has much to say, but he can be avoided.)<br />And another thing, I remember that if Morte dies and you don't resurrect him the story can't continue.dr Jackhttps://www.blogger.com/profile/10347043275441699340noreply@blogger.com