tag:blogger.com,1999:blog-1229618075021986600.post3878636473702235950..comments2024-02-07T22:21:28.079+11:00Comments on Creations of AmstradHero: Choice and EndingsAmstradHerohttp://www.blogger.com/profile/02313267316109911061noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1229618075021986600.post-42580573499271920712012-04-23T17:32:18.240+10:002012-04-23T17:32:18.240+10:00Nothing wrong with a long reply. :) Some things de...Nothing wrong with a long reply. :) Some things deserve a long reply, and sometimes that is required to provide the needed evidence for your argument and thoughts.AmstradHerohttps://www.blogger.com/profile/02313267316109911061noreply@blogger.comtag:blogger.com,1999:blog-1229618075021986600.post-20169727614576299822012-04-21T06:37:14.173+10:002012-04-21T06:37:14.173+10:00I agree with just about everything you said here. ...I agree with just about everything you said here. It might just be the games I'm playing, but it seems like too many games think that a last-minute decision before the credits is enough to say that the game has "multiple endings." Just off the top of my head, while I like the canon story of Star Wars: the Force Unleashed, the light/dark decision happens just before the final boss fight and only changes the boss and final cutscene. To make things worse, most of the foreshadowing supports the canon/lightside ending, while only one or two previous plot hooks make their way into the dark side ending. The sequel, aside from being a more confusing and lore-breaking story in general, doesn't even have that much effect from the choice. It's just a button press for light/dark that gives a 2-minute cutscene, neither of which have any buildup or make sense.<br /><br />I think I also have to mention Deus Ex: Human Revolution. While I liked the endings to that game (mostly because they all have a monologue that tries to validate your choice no matter what you pick), they were still a final-moment multiple-choice test. Plus, I'm sure some people expected at least some recognition for things like side quest resolutions in the ending, even if it wasn't like Fallout: New Vegas's neverending slideshow.<br /><br />I suppose this is a long-winded way of saying that I agree with you when it comes to endgame decisions. I should learn to condense my posts.Jackkel Dragonhttps://www.blogger.com/profile/08150621752653550139noreply@blogger.com