tag:blogger.com,1999:blog-1229618075021986600.post2388222140319850243..comments2024-02-07T22:21:28.079+11:00Comments on Creations of AmstradHero: Personal Review: Alignment RoleplayingAmstradHerohttp://www.blogger.com/profile/02313267316109911061noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-1229618075021986600.post-62380526734985735482010-10-11T07:50:47.472+11:002010-10-11T07:50:47.472+11:00The positioning thing is best practice in any case...The positioning thing is best practice in any case, IMO. Grats on implementing it yourself without needing to see ME or Alpha Protocol first ;)<br /><br />I think your instinct to use the system in place was good, it's just that when working with more complex systems you have to spend more time thinking about all the places the tentacles of those mechanics go. Or build on a smaller scale first, get player feedback and then iterate, but that's rough for modders.<br /><br />Interestingly enough the 4E alignment system doesn't penalise drift like that anymore. It's possible WotC felt that restricting the fun of player choice and RP wasn't worth whatever value the consequences were adding. And that's tabletop! In our context, the player can reload...Jye Nicolsonhttps://www.blogger.com/profile/10005040036768796965noreply@blogger.com